The app reads in your language throughout — the pickers, the sensitivity strip, the charm plan, the creature effects, the weapon rows, the donate dialog and the whole build-your-own-hunt dialog. About half of what a reader reads was still English.
On the landing page the picker used to open a sentence in English that the line beside it finished in your own language. It does not any more.
Terms, Privacy and About read in all six languages, and say plainly that the English text is the governing one.
These release notes read in your language too, and a release still in English says so.
0.10.0
Every hunting ground has a page of its own — 100 of them, each opening on its own ranking — and an index that lists every one.
So do the creatures: 217 pages, one for every creature that turns up in a hunting ground, with what it is soft to, what it shrugs off, and what it hits back for.
Six guides, illustrated with the app’s own panels rather than with descriptions of them: the sensitivity strip, hunt damage, charms, weapon variants, the icons on a hunt card, and the damage model itself.
A hunt you built can be sent to someone. The link carries its creatures and its rates, and whoever opens it can keep it as their own.
Every hunting ground now says something about itself — what it asks of you and what it gives back — in all six languages. It stays folded behind the scroll beside the video link until you ask for it.
The weapon type you pick is remembered between visits.
Picking a hunt or a creature moves the page, from anywhere in the app, and the mark in the corner is the way back.
“Asura Mirror -1” is now simply “Asura Mirror” — True Asura and Asura Palace are their own hunts and keep their own names.
A recorded hunt whose rates disagreed with its own kill list is held back rather than ranked.
Added this changelog, and a page saying plainly how advertising and partnerships would work here if either ever appears.
0.9.1
Fixed a release where the page appeared but nothing on it responded — no pickers, no panels, no language switch.
0.9.0
Pages are now written out ahead of time, so a ranking is in the page when it arrives instead of being fetched after it.
Added About, Privacy and Terms panels, and published a contact address.
Said plainly who owns Tibia and its graphics, and under what licence the wiki data is used.
Weapon names no longer link off the site — a misclick while scrolling a ranking used to leave it.
0.8.0
The app speaks six languages: English, Portuguese, Spanish, German, Swedish and Polish.
Tibia terms stay in English on purpose — creature and item names, damage types, and the game’s own labels for its own figures.
The language menu uses each country’s real flag, and the donate button wears a kit once you pick one.
0.7.0
Build a hunt of your own: paste a Hunt Analyser session, or pick creatures and counts by hand.
A custom hunt is saved in your browser, can be renamed and deleted, and is ranked exactly like a recorded one.
A pasted session shows the raw experience its kills are worth alongside the analyser’s own figure, because the two answer different questions.
Rates use the game’s own gold coin and the client’s own XP wording.
0.6.1
The landing page now shows the hunt card it was describing, rather than describing it.
A creature row keeps one shape at every window width.
0.6.0
Charms are solved as one plan for the whole hunt instead of seven separate answers, and the four Minor charms are planned alongside the Majors.
A mana drain is weighed by how long the hunt leaves you exposed to it, not just by whether it happens.
0.5.1
Reworked the card panels and the join under the selected tab.
0.5.0
Magic is split by vocation, so sorcerer, druid and paladin each get their own list.
The type filter is dressed in the game’s own item sprites, and the selected one is the only one that glows.
0.4.1
A second visit loads faster, because the browser can keep more of the site.
0.4.0
Creature armor joined the sensitivity strip as an eighth row, on a scale where a typical creature no longer reads as costing you nothing.
Favicon and link previews, so the site unfurls properly when it is shared.
Donor ranks are piles of the game’s own coins, four deep.
0.3.0
Weapons are ranked by the fighting skill they grant, not only by their attack value.
Proficiency perks that grant skill with no alternative are counted, since every carrier of that weapon has them.
0.2.0
Elemental sensitivity is shown as bars rather than a grid of numbers.
Creature sprites are drawn at one apparent size, so a one-tile creature no longer looks half the size of a two-tile one.
The footer records the commit, the build date and the date of the data.