Changelog
What has changed on this site, newest first.
1.4.4
- The moving background behind the rankings is back to its full warmth — it had been dimmed across every page to keep the site name legible, and the name is now kept clear by a touch of shade behind the logo itself.
1.4.3
- Two figures read clearly against the moving background again: the name at the top of the page, and a negative resistance on a shield.
1.4.2
- Hunt and creature pages carry their name on the card again — it had gone missing in the new layout, so a page opened straight onto its figures without ever saying what they were for.
- The guides show the thing they describe: a ranking row with its full name and attack value instead of a clipped one, a search that finds both hunting grounds and creatures, and the create-hunt button drawn the way it actually looks in the bar.
- The top bar starts clear and darkens more slowly as the page moves under it, and the hunts offered on the front page let the background through like every other card.
- Two figures are easier to read: a resisted damage type against the moving background, and an XP/h rate, which is now the same blue everywhere it appears.
- The question on the front page is worded properly in Portuguese.
1.4.1
- The guides are half as long and lead with the picture: every control is named on a drawing of the control itself — the two pickers, a hunt’s creature list, the filter chips, a ranking row, and the badges above a card — in every language.
- The row of weapon filter chips lines up: the swords, axes and clubs group had been sitting a little taller than the chips beside it.
1.4.0
- Shields are ranked now, on their own chip: every shield and spellbook ordered by how much of a hunt’s damage it actually stops — what its resistances take off, what its defence blocks, and the best protection imbuement that fits it, with each one listed both bare and imbued.
- A hunt that drops no food now says what to pack: a brown mushroom with the number you need for an hour, instead of a crossed-out piece of meat.
- Several creatures follow the game again after a data refresh — the Devoted Radiant creatures’ experience had been reading low, four of them had placeholder damage modifiers, and the two Goannas do drop food after all.
1.3.1
- Coming back after an update no longer reloads every picture on the page.
1.3.0
- Every guide now has a page of its own in each language, so a search in Portuguese, Spanish, German, Swedish or Polish can find one — and a shared link opens in the language it was written for.
- The guides and the changelog open faster: they had been carrying the whole creature and weapon list without ever using it.
1.2.0
- Gold per hour is now what a hunt pays rather than what it collects — supplies come off, the way the game’s own balance figure works. Most hunts read lower for it, several by half, and one or two that looked worth the trip turn out to be near break-even.
- Experience per hour is now what the creatures killed are worth, so a hunt follows the game instead of staying at whatever a recording once showed. The Book World hunts had been reading 10–25% low; two whose creatures were toned down had been reading high.
- A new hunting ground: Yalahar Grim Reapers.
- Several hunts were missing creatures from their kill lists — Temple of the Sun and Sea, Prison -3, Winter Court and Issavi Sewers among them — so their rates, and the weapons recommended for them, now account for the whole spawn.
1.1.0
- Your saved hunts can leave the browser: “Copy all as links” in the build-your-own-hunt dialog puts one share link per hunt on the clipboard, and whoever opens a link — you on another device, or a friend — can keep the hunt as their own.
- The small print at the foot of the page and the coloured imbuement labels on weapon rows are easier to read, and a guide page’s two navigation menus are told apart by a screen reader.
- A creature that reflects a share of your damage no longer has that percentage counted as damage it deals to you.
1.0.1
- Fixed every picture disappearing as soon as you clicked anything, on every page except the home page.
- Pictures now refresh themselves when a new version ships, instead of a stale one lingering until you forced a reload.
- A page or picture that does not exist now says so plainly, rather than quietly answering with the site.
- The four controls at the top right read as one row: the same colour, centred while closed, and all four slide open.
1.0.0
- A guide that explains the site itself, first in the list: every control named, with numbered markers drawn on the app’s own panels rather than on screenshots.
- The controls at the top right say their names now — create, guides and language widen into a word when you reach them, as the donate button already did.
- Fixed emphasis in the guides showing as literal asterisks instead of bold, in every language.
0.10.1
- The app reads in your language throughout — the pickers, the sensitivity strip, the charm plan, the creature effects, the weapon rows, the donate dialog and the whole build-your-own-hunt dialog. About half of what a reader reads was still English.
- On the landing page the picker used to open a sentence in English that the line beside it finished in your own language. It does not any more.
- Terms, Privacy and About read in all six languages, and say plainly that the English text is the governing one.
- These release notes read in your language too, and a release still in English says so.
0.10.0
- Every hunting ground has a page of its own — 100 of them, each opening on its own ranking — and an index that lists every one.
- So do the creatures: 217 pages, one for every creature that turns up in a hunting ground, with what it is soft to, what it shrugs off, and what it hits back for.
- Six guides, illustrated with the app’s own panels rather than with descriptions of them: the sensitivity strip, hunt damage, charms, weapon variants, the icons on a hunt card, and the damage model itself.
- A hunt you built can be sent to someone. The link carries its creatures and its rates, and whoever opens it can keep it as their own.
- Every hunting ground now says something about itself — what it asks of you and what it gives back — in all six languages. It stays folded behind the scroll beside the video link until you ask for it.
- The weapon type you pick is remembered between visits.
- Picking a hunt or a creature moves the page, from anywhere in the app, and the mark in the corner is the way back.
- “Asura Mirror -1” is now simply “Asura Mirror” — True Asura and Asura Palace are their own hunts and keep their own names.
- A recorded hunt whose rates disagreed with its own kill list is held back rather than ranked.
- Added this changelog, and a page saying plainly how advertising and partnerships would work here if either ever appears.
0.9.1
- Fixed a release where the page appeared but nothing on it responded — no pickers, no panels, no language switch.
0.9.0
- Pages are now written out ahead of time, so a ranking is in the page when it arrives instead of being fetched after it.
- Added About, Privacy and Terms panels, and published a contact address.
- Said plainly who owns Tibia and its graphics, and under what licence the wiki data is used.
- Weapon names no longer link off the site — a misclick while scrolling a ranking used to leave it.
0.8.0
- The app speaks six languages: English, Portuguese, Spanish, German, Swedish and Polish.
- Tibia terms stay in English on purpose — creature and item names, damage types, and the game’s own labels for its own figures.
- The language menu uses each country’s real flag, and the donate button wears a kit once you pick one.
0.7.0
- Build a hunt of your own: paste a Hunt Analyser session, or pick creatures and counts by hand.
- A custom hunt is saved in your browser, can be renamed and deleted, and is ranked exactly like a recorded one.
- A pasted session shows the raw experience its kills are worth alongside the analyser’s own figure, because the two answer different questions.
- Rates use the game’s own gold coin and the client’s own XP wording.
0.6.1
- The landing page now shows the hunt card it was describing, rather than describing it.
- A creature row keeps one shape at every window width.
0.6.0
- Charms are solved as one plan for the whole hunt instead of seven separate answers, and the four Minor charms are planned alongside the Majors.
- A mana drain is weighed by how long the hunt leaves you exposed to it, not just by whether it happens.
0.5.1
- Reworked the card panels and the join under the selected tab.
0.5.0
- Magic is split by vocation, so sorcerer, druid and paladin each get their own list.
- The type filter is dressed in the game’s own item sprites, and the selected one is the only one that glows.
0.4.1
- A second visit loads faster, because the browser can keep more of the site.
0.4.0
- Creature armor joined the sensitivity strip as an eighth row, on a scale where a typical creature no longer reads as costing you nothing.
- Favicon and link previews, so the site unfurls properly when it is shared.
- Donor ranks are piles of the game’s own coins, four deep.
0.3.0
- Weapons are ranked by the fighting skill they grant, not only by their attack value.
- Proficiency perks that grant skill with no alternative are counted, since every carrier of that weapon has them.
0.2.0
- Elemental sensitivity is shown as bars rather than a grid of numbers.
- Creature sprites are drawn at one apparent size, so a one-tile creature no longer looks half the size of a two-tile one.
- The footer records the commit, the build date and the date of the data.