Guides

Support Tibia Hunt Helper

If you have found this site useful, a donation is very much appreciated. It helps pay the costs of running it and keeps it updated with new hunts and gear.

Donations are by Tibia Coins, sent in game to:

Hunthelper

Thank you — and good hunting!

Your own hunt

Paste a session above and its kill list appears here.

Saved in this browser only — they are not sent anywhere, and clearing site data clears them.

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All guides Getting started

How to use this site

A tour of every control: the two pickers and the level slider, the hunt card, the weapon chips, each part of a ranking row, and where to build a hunt of your own.

This site is for getting ready for a hunt. Not only what to hit with — also what to wear against what it hits back with, which charms to have on, which trinket answers the damage no imbuement does, and whether the place feeds you or you pack your own food. It answers that for a whole hunting ground or for a single creature. This guide names each part of it, in the order you meet them.

Start with a hunt, or with one creature

Two fields sit at the top, and they are not the same search twice. Which one you use decides what the rest of the page is about.

  1. Choose a Hunt. A whole hunting ground — every creature in it, weighted by how many of each you actually meet. Use this when you know where you are going.
  2. or a Creature. One creature on its own, ignoring everything it is usually found beside. Use this for a boss, or to settle an argument about a single monster.
Example Tibia Hunt Helper

Open the hunt field and a level slider appears above the results. It keeps hunts around the level you set and hides the rest, so a hunt you expected to see may simply be filtered out — drag it wide, or set it to All levels, if something is missing. It is the single most common reason a hunt looks absent.

You can also reach either directly: every hunt and every creature has its own address, so a ranking can be linked, bookmarked or sent to somebody.

The card says what you are walking into

Picking a hunt draws a card. The top of it carries the rates — experience and gold per hour, read from recorded sessions — and under those is the list of what lives there.

  • Cobra Assassin Zap Vampiric Embrace
  • Cobra Scout Wound Void's Call
  • Cobra Vizier Divine Wrath
  1. The creature, and its sprite. Click a row to switch the whole page to that creature alone, which is the quickest way to ask "and what about this one".
  2. The share bar. How much of the hunt this creature is, by count. A hunt is usually one or two creatures and some scenery, and this is the part that says which.
  3. Charm badges. Advice, not description: the charm worth putting on that creature, solved for the hunt as a whole rather than one answer per monster.
Example Cobra Bastion

The badges above the card — effects, protection, trinkets — have a guide of their own; see Card icons. The parchment button opens a written note about the hunt, and where a hunt was read from a video, the play button opens it at the moment the reading was taken.

Choose what gets ranked

Under the card is a row of seven chips. They carry no words — only the game's own item sprites — so this is what they are.

  1. The lit one is the selected one. Only the chosen chips shimmer; the rest sit still. Your choice is remembered the next time you visit.
  2. A shared border means they combine. Swords, axes and clubs sit inside one, because a knight carries whichever of them their skills allow and compares them directly. A gap means they do not: light something from outside the border and the selection starts over.
  3. Everything else ranks on its own — fists, and spells and runes by vocation, one of sorcerer, druid or paladin at a time. They cannot share a list with a sword, or with each other.
Example Swords

At least one chip always stays on: an empty filter would mean an empty page, so the last one cannot be switched off. And a list only ever holds things that can honestly be compared — a spell is ranked on base power, the game’s own figure for a spell, which is not the same scale as a weapon’s attack value and has no conversion between them to invent.

Reading a row

The ranking is the answer. Each row is one weapon against the subject you picked, best first, and every part of it is saying something.

  1. 1 Soulshredder Lvl 400 · Two-handed · 10 physical + 47 ice +10.7%
  2. 2 Naga Sword Lvl 300 · One-handed · 8 physical + 44 ice +4.0%
  1. The rank. Position in this list, for the chips you have on — not a rank among all weapons in the game.
  2. The sprite, and its two corners. A glow means an imbuement is assumed; the badges name the imbuement and the proficiency level. Three rows can be the same weapon set up three ways, and these corners are what tells them apart — see Weapon variants.
  3. The name. It does not leave the site: a misclick while scrolling should not cost you the page.
  4. The line underneath. What the weapon asks of you — level, one or two hands — and its attack value, which is there precisely so you can see how often the order disagrees with it.
  5. The damage bar. Measured against the best weapon in the whole ranking, so a full bar is the top row and every other bar is how close it comes to that one.
  6. The percentage. How far ahead of the next row this weapon is — so it reads as the lead you would give up by taking the one below. An = means a dead heat; the last row has none, because there is nothing under it.
Example Demon

The order comes from this site's own damage model, not from the attack value. Damage model explains what it reasons about, and why the two disagree as often as they do.

The panels below, and the guides for them

Under the ranking are the panels that answer the questions a list of weapons cannot. Each has a guide of its own:

  • Sensitivity strip — how much damage of each type the subject takes, and the armor row that is not a percentage.
  • Hunt damage — what it hits you for, per element, and which protective imbuement answers it.
  • Charms — why the plan is solved for the hunt rather than per creature.
  • Card icons — every badge above the card, and the gear it suggests.

Bring your own hunt

If your hunt is not in the list, build it. This is the icon that opens it, at the top right of every page:

  1. A list with a plus on it. First of the four controls at the top right, beside the guides, the language and the donate buttons.
  2. Hover it, or tab to it, and it says its name. All four do — the icons are short labels rather than puzzles.
Example Build your own hunt

It offers two ways in, and they answer different questions:

  • Paste a session — the summary the client’s own hunt analyser gives you at the end of a hunt. That is "rank the hunt I just did", down to the exact mix you killed.
  • Pick creatures — choose them and set the counts by hand. That is "rank the hunt I am thinking about", which nobody has a session for yet.

Either way it asks how long the hunt ran, because a ratio cannot say it: 540 kills over one hour and over four are different rates, and everything on the card is per hour.

A hunt you build is ranked exactly like a recorded one, and it is saved in your browser only: nothing is sent anywhere, and clearing your site data clears it. You can share one as a link, which carries the creatures and the rates so whoever opens it can keep their own copy.

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© 2026 Goldwall Tech · v1.0.3 · 03d3996

Built 24 Aug 2026 · data 21 Aug 2026

Tibia is made by CipSoft GmbH, which holds its registered trademark and the copyright in all game content and materials, including the creature and item graphics shown here. This is an unofficial fan site with no affiliation to CipSoft. Creature and item data from TibiaWiki and TibiaWiki BR, used under CC BY-SA.

Tibia is played at tibia.com.

Terms of use

Tibia Hunt Helper is a free fan-made tool. There is no account to create and nothing to buy.

The rankings come from this site's own damage model applied to wiki data. They are estimates, not official figures from CipSoft, and not a promise about what a weapon will do on your screen.

Hunt rates were read from recorded sessions played by other people. Your own hour will differ — spawn, level, gear and luck all move them.

This is an unofficial fan site with no affiliation to CipSoft. Tibia and all of its content belong to CipSoft GmbH.

Donations are voluntary Tibia Coins, sent in game. They buy nothing: no features here, no advantage in the game, and nothing that could be refunded.

The site carries no advertising and takes no sponsorship. Its costs are paid by its owner, helped by those donations.

Everything here is offered as it is, without warranty. Treat its numbers as one input to your own judgement, which is what they are for.

This site is written in English, and the English text is the governing version. The other five languages are translations offered for convenience; where they differ, the English wording is the one that applies.

Tibia Hunt Helper is operated by Goldwall Tech.

About

Tibia Hunt Helper ranks every melee weapon, attack spell and damage rune against the creature or hunting ground you pick, and shows what each hunt pays per hour. It is a fan project, built because raw attack is a poor guide when every creature takes each damage type differently.

The ordering comes from this site's own damage model: the weapon's physical and elemental attack against the creature's per-element modifiers, with fighting skill, proficiency piercing and armour on top. Those are estimates built from the wikis' numbers, not figures CipSoft publishes — a ranking is a good guide to what to carry, not a promise about any single hit.

Creature, item and spell data is crawled from TibiaWiki and its Portuguese counterpart, used under CC BY-SA. Hunt rates are different: they were read from recorded sessions, and where there is a video the hunt links to the exact moment the reading was taken.

The session you can paste is the official Tibia client's own hunt analyser output — the summary the game shows at the end of a hunt. Nothing else is read, and it is parsed in your browser.

The site carries no advertising, no sponsors and no affiliate links, and no place in a ranking is ever paid for. Its costs are paid by its owner, helped by donations of Tibia Coins sent in game — donors are thanked by character name in the donate dialog, and a donation buys nothing else.

Tibia Hunt Helper is built and run by Goldwall Tech. In game, that is Hunthelper.
Questions, corrections and anything else about this site go to contact@tibiahunthelper.com.

Privacy

Tibia Hunt Helper is operated by Goldwall Tech. This page says what the site knows about you, which is very little.

There is no account, no login and no form here. Nothing you type is sent anywhere: the creature you pick, the hunt you build and the session you paste are all handled inside your browser.

Your own hunts and your choice of language are kept in your browser storage, on your device, and are never sent to us. Clearing your browser data removes them.

Visits are counted by Cloudflare Web Analytics, which is cookieless and does not follow anyone between sites. It records the page, the site you came from, the country, the browser and how long the page took to load — in aggregate, never tied to a person.

The site is served by Cloudflare, which keeps its own server logs and may set a cookie to tell people from bots. That is the infrastructure doing its job; this site sets no cookies of its own.

Nothing on the page is loaded from another company — no external fonts, no social widgets, no advertising trackers.

If advertising or sponsorship is ever added, this page will say so and name what is collected.

Since nothing here identifies you, there is nothing of yours to hand over or delete.

To ask about any of this, write to contact@tibiahunthelper.com.
This page changes when the site does.