Eight bars under a creature or hunt — and the last one means something else.
Fire80%
Ice90%
Earth110%
Energy120%
Physical95%
Death105%
Holy0%
Armor91
Example Mercurial Menace
This is where the ranking underneath it comes from: if you want to know why a weapon is on top, the answer is usually a bar. Seven rows are damage types. The eighth is armor, and it means something different — which is where most misreadings start.
The seven damage rows
A percentage is how much damage gets through, so higher is better for you — the opposite of how resistance is usually written.
100% is neutral. Above it the creature is weak to that element; below it, resistant.
0% is absolute immunity. Not "very resistant" — nothing gets through, and no piercing opens it.
Some creatures are healed by an element. The row says so and the weapon rows repeat it, because it is the difference between a slow kill and one you cannot finish.
The armor row
An absolute value, not a percentage. There is no armor value that does nothing to your damage except zero, so there is no neutral to mark.
Its colours are inverted, on purpose. Green means "you deal more damage here" everywhere else on the panel, and more armor means less — so a heavily armoured creature is red.
A dash and an empty bar are not a zero. Nobody has recorded that creature's armor — 139 of them, and neither wiki has the figure.
Armor subtracts where everything else multiplies, which is why penetration is a term of its own: a flat subtraction costs a small hit proportionally far more than a large one.