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How the damage model works

Why the weapon at the top is often not the one with the highest attack value.

Tibia gives you a weapon's attack value. It does not tell you what that weapon does to the creature in front of you. This site puts the two together — here is how it reasons, so you can judge whether to trust the order.

  1. 1 Soulshredder Lvl 400 · Two-handed · 10 physical + 47 ice +10.7%
  2. 2 Naga Sword Lvl 300 · One-handed · 8 physical + 44 ice +4.0%
  3. 3 7 Crypt Slicer Prof 7 Lvl 450 · Two-handed · 58 physical +1.4%
  4. 4 7 Crypt Slicer earth Prof 7 Lvl 450 · Two-handed · 29 physical + 29 earth +0.8%
Example Demon

How a hit is worked out

  • A weapon has a physical part and often an elemental one. Each is judged against how this creature handles that type — the strip below.
  • The two are added, then lifted by the fighting skill the weapon grants, which raises the elemental half as much as the physical one.
  • 0% is absolute immunity. No piercing opens it, so an elemental weapon there is worth only its physical half.
  • Fire 80%
  • Ice 90%
  • Earth 110%
  • Energy 120%
  • Physical 95%
  • Death 105%
  • Holy 0%
  • Armor 91
Example Mercurial Menace

So a Fire Sword beats its attack value against something that burns, and carries dead weight against something that resists fire. Two weapons with identical attack are never equally good against anything — which is the entire reason this site exists.

Fighting skill

Most weapons grant skill in their own type, and it scales the whole hit. Weapon Proficiency grants more, counted only where the level offers no alternative — then every carrier has it, so a Soulcutter reads +4 on its page and swings at +5. Skill offered as one perk among two or three belongs to some builds and not others.

What a point is worth depends on how much skill you already have, so the model uses a single weight calibrated for the levels these weapons are really played at. It applies to every weapon alike, moving the gaps rather than any one weapon's standing.

Elemental piercing

Proficiency also grants piercing, which raises the target's sensitivity to that element. It does not simply add — the part of the bonus that carries a creature past 100% counts for half:

90% sensitivity  + 20% piercing  ->  105%    (half the bonus wasted)
120% sensitivity + 45% piercing  ->  142.5%  (already past neutral, all of it halved)

So piercing is worth most against a creature that already resists your element, and least against one already weak to it — the opposite of what most people expect.

An elemental imbuement converts half a weapon's physical attack into its element, which is why an imbued row and a plain row of one weapon can rank far apart. See Weapon variants.

Armor penetration

Armor is the one thing that reduces a hit by a flat amount rather than a percentage, so penetration is a term of its own: worth nothing against an unarmoured creature, a great deal against a heavy one, and costing a small hit proportionally more than a large one.

It is credited conservatively, on purpose — enough to separate weapons that were otherwise tied, never enough to overturn a ranking on an assumed fighting skill. Where nobody has recorded a creature's armor (139 of the 999, and neither wiki has them), a penetrating weapon gets no bonus at all.

What this is not

Estimates, not official numbers. CipSoft publishes no damage formula, so nobody outside the company has one. What this site has is the wikis' data, the parts CipSoft has explained, and a lot of time spent watching these weapons land.

What it is good for is comparison: every weapon goes through the same reasoning against the same creature, so the ordering is worth far more than any single number in it.

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© 2026 Goldwall Tech · v1.5.0 · 1fc2d40

Built 8 Sept 2026 · data 27 Aug 2026

Tibia is made by CipSoft GmbH, which holds its registered trademark and the copyright in all game content and materials, including the creature and item graphics shown here. This is an unofficial fan site with no affiliation to CipSoft. Creature and item data from TibiaWiki and TibiaWiki BR, used under CC BY-SA.

Terms of use

Tibia Hunt Helper is a free fan-made tool. There is no account to create and nothing to buy.

The rankings come from this site's own damage model applied to wiki data. They are estimates, not official figures from CipSoft, and not a promise about what a weapon will do on your screen.

Hunt rates were read from recorded sessions played by other people. Your own hour will differ — spawn, level, gear and luck all move them.

This is an unofficial fan site with no affiliation to CipSoft. Tibia and all of its content belong to CipSoft GmbH.

Donations are voluntary Tibia Coins, sent in game. They buy nothing: no features here, no advantage in the game, and nothing that could be refunded.

The site carries no advertising and takes no sponsorship. Its costs are paid by its owner, helped by those donations.

Everything here is offered as it is, without warranty. Treat its numbers as one input to your own judgement, which is what they are for.

This site is written in English, and the English text is the governing version. The other five languages are translations offered for convenience; where they differ, the English wording is the one that applies.

About

Tibia Hunt Helper ranks every melee weapon, attack spell and damage rune against the creature or hunting ground you pick, and shows what each hunt pays per hour. It is a fan project, built because raw attack is a poor guide when every creature takes each damage type differently.

The ordering comes from this site's own damage model: the weapon's physical and elemental attack against the creature's per-element modifiers, with fighting skill, proficiency piercing and armour on top. Those are estimates built from the wikis' numbers, not figures CipSoft publishes — a ranking is a good guide to what to carry, not a promise about any single hit.

Creature, item and spell data is crawled from TibiaWiki and its Portuguese counterpart, used under CC BY-SA. Hunt rates are different: they were read from recorded sessions, and where there is a video the hunt links to the exact moment the reading was taken.

The session you can paste is the official Tibia client's own hunt analyser output — the summary the game shows at the end of a hunt. Nothing else is read, and it is parsed in your browser.

The site carries no advertising, no sponsors and no affiliate links, and no place in a ranking is ever paid for. Its costs are paid by its owner, helped by donations of Tibia Coins sent in game — donors are thanked by character name in the donate dialog, and a donation buys nothing else.

Tibia Hunt Helper is built and run by Goldwall Tech. In game, that is Hunthelper.
Questions, corrections and anything else about this site go to contact@tibiahunthelper.com.

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Thank you — and good hunting!