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All guides Charms

Wie die Charm-Empfehlung entsteht

Charm-Punkte sind langsam zu verdienen, also wird der Plan für die ganze Hunt auf einmal gelöst.

Das ist der meinungsstärkste Rat auf der Seite und der, dessen Irrtum am meisten kostet — Charm-Punkte brauchen lange, und einen später zu verschieben ist eine echte Ausgabe.

  • Cobra Assassin Enflame Vampiric Embrace
  • Cobra Scout Wound Void's Call
  • Cobra Vizier Divine Wrath
Example Cobra Bastion

Ein Plan, nicht eine Antwort pro Kreatur

Zu fragen "was ist der beste Charm für jede Kreatur hier" gibt schlechten Rat, weil die Antworten sich überschneiden: drei Kreaturen können jeweils von einem anderen Charm am besten bedient werden, der dasselbe Drittel des Spawns löst, und allen dreien zu folgen gibt Punkte dreimal für ein Problem aus.

Also wird die Hunt als Ganzes gelöst — was manchmal heißt, dass der für eine einzelne Kreatur gezeigte Charm nicht der ist, den diese Kreatur allein wählen würde.

Die Majors folgen dem, woraus die Hunt besteht

Ein Major-Charm macht elementaren Schaden, sein Wert ist also die Empfindlichkeit der Kreatur, gewichtet damit, wie viel der Hunt diese Kreatur ausmacht. Ein Charm, der hart auf etwas trifft, das dir sechsmal pro Stunde begegnet, verliert gegen einen, der ordentlich auf die vierhundert trifft, die du tötest. Die Mischung ist die Eingabe, nicht die Kreaturenliste.

Die Minors beantworten eine andere Frage

Die vier Minor-Charms reagieren darauf, was die Hunt dir antut, also werden sie neben den Majors nach eigener Logik geplant — nach Schaden gerankt würden sie immer verlieren.

Ein Drain wird danach beurteilt, wie lange die Hunt dich darin stehen lässt, nicht danach, ob er vorkommt: ein wenig Drain über den größten Teil der Lebenspunkte eines Spawns ist ein schlimmeres Problem als viel von etwas, das sofort stirbt — und das Zweite sieht in einer Ability-Liste schlimmer aus. Dasselbe gilt für einen Charm, der Fliehen bestraft, oder einen, der zurückholt.

Was der Plan nicht weiß

  • Welche Charms du freigeschaltet hast oder wie viele Punkte du hast. Er nimmt die Wahl als offen an, was ihn zu einem Ziel macht und nicht zu einer Anweisung.
  • Dass du dienstags woanders jagst. Ein Charm ist eine dauerhafte Festlegung und diese Seite handelt von einer Hunt — teilst du deine Zeit auf, vergleich die beiden Pläne und nimm, worin sie übereinstimmen.

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Built 8 Sept 2026 · data 27 Aug 2026

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Hunt rates were read from recorded sessions played by other people. Your own hour will differ — spawn, level, gear and luck all move them.

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Tibia Hunt Helper ranks every melee weapon, attack spell and damage rune against the creature or hunting ground you pick, and shows what each hunt pays per hour. It is a fan project, built because raw attack is a poor guide when every creature takes each damage type differently.

The ordering comes from this site's own damage model: the weapon's physical and elemental attack against the creature's per-element modifiers, with fighting skill, proficiency piercing and armour on top. Those are estimates built from the wikis' numbers, not figures CipSoft publishes — a ranking is a good guide to what to carry, not a promise about any single hit.

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