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Warum dieselbe Waffe mehrmals auftaucht

Crypt Slicer steht viermal in der Liste, und die vier sind verschiedene Waffen.

Zwei Dinge unterscheiden die Zeilen einer Waffe, und jede Zeile sagt welches: die Proficiency-Stufe, in der Marke oben rechts am Sprite, und ein elementares Imbuement, im farbigen Punkt unten links und in der Pille neben dem Namen.

  • 3 Crypt Slicer (Proficiency 3) 58 physical
  • 7 Crypt Slicer (Proficiency 7) 58 physical
  • 5 Crypt Slicer [Earth] (Proficiency 5) 29 physical + 29 earth
  • 7 Crypt Slicer [Earth] (Proficiency 7) 29 physical + 29 earth
Example Crypt Slicer

Nach unten steigt die Proficiency-Stufe. Quer durch die Mitte ist die Waffe imbued — und dort teilt sich der Attack-Wert sichtbar, die Hälfte des Physischen wird Earth.

Proficiency

  • Nur die Stufen, die den Grind wert sind, werden gelistet. Der Baum hat sieben, die meisten klein, und alle sieben würden die Liste zuschütten.
  • Ein Perk zählt nur dort, wo die Stufe keine Alternative anbietet — einer, den du unter zweien oder dreien wählst, gehört manchen Builds und nicht anderen.
  • Der Preis für einen Schadens-Build ist Elemental Piercing, und der volle Wert wird nur bis neutral gezahlt. Es ist also am meisten wert, wo dein Element gerade widerstanden wird, und die Hälfte verpufft, wo die Kreatur ohnehin schwach dagegen ist.
  • Der Crypt-Baum bietet Armor Penetration auf denselben Stufen wie Piercing, die beiden schließen sich also aus: ein blanker Build nimmt die Penetration, ein imbueder das Piercing. Beide stehen in der Liste.

Imbuement, und Elemental Bond

Ein Imbuement verschiebt die Hälfte des physischen Attacks in sein Element — aus 58 Physical werden 29 Physical und 29 Earth. Insgesamt wird nichts gewonnen oder verloren; es ist derselbe Attack, nur woandershin gerichtet. Ein großer Gewinn gegen eine Schwäche, eine halbe weggeworfene Waffe gegen eine Immunität.

Elemental Bond ist nicht dasselbe. Es verschiebt den ganzen Attack, und es ist eine Eigenschaft bestimmter Fist Weapons statt etwas, das du anlegst — es bleibt also keine physische Hälfte übrig, auf die man zurückfallen kann, und genau die behält ein Imbuement.

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