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All guides Hunt damage

Cómo se calcula el daño de una hunt

Una hunt no es una sola criatura, así que sus cifras son una mezcla ponderada — y el daño que hace es un peor caso, no una media.

Elige una criatura y las cifras son sobre esa criatura. Elige una hunt y son sobre una mezcla — varias criaturas en la proporción en que de verdad te las encuentras. Las dos cosas se ven igual en la tarjeta y responden preguntas algo distintas, así que esta página es sobre la diferencia.

  • Demon Outcast
    • 450
    • 400
  • Dark Torturer
    • 513
  • Plaguesmith
    • 474
    • 400
  • Betrayed Wraith
    • 455
  • Hellhound
    • 1,289
    • 1,065
    • 508
    • 498
  • Physical
  • Energy
  • Earth
  • Fire
  • Death
Example Prison -2

El recuento de kills es el peso

La clasificación de una hunt es la de sus criaturas, ponderada por cuántas mata de cada una. Un sitio que es nueve décimos una criatura se clasifica casi por completo según esa criatura, que es lo que quieres: el arma que limpia el grueso de un spawn es la que limpia el spawn.

También significa que una criatura rara, dura y de resistencias incómodas no arrastra la recomendación. Si te encuentras seis por hora entre cuatrocientas de otra cosa, tienen la influencia que merecen. Si una criatura concreta es de verdad el problema, elígela sola — para eso está la vista de criatura.

Cobertura, y por qué la tarjeta lo admite

No todas las criaturas tienen todo registrado. Donde a una parte de la hunt le faltan datos, la tarjeta dice sobre qué parte de la hunt se basa la cifra en lugar de promediar en silencio lo que tiene. Una cifra construida sobre el 60% de un spawn se lee distinto de una construida sobre todo, y no puedes distinguirlas si no lo dice.

El daño que hace es un peor caso en un turno

La segunda barra — lo que la hunt te pega a ti — no es una media, a propósito. Es el techo del rango de cada habilidad, sumado por elemento, porque una criatura puede acertar más de una cosa en el mismo turno: un Dragon Lord puede ponerte una fireball y una fire wave juntas, y la cifra que importa cuando decides qué llevar es el turno que podría matarte.

Así que espera que se lea alto. Es un techo, no un golpe típico, y leerlo como un golpe típico es la razón por la que la gente concluye que las cifras están mal.

Para una hunt, esos techos se ponderan por la mezcla igual que la clasificación — así el pico enorme de una criatura rara no domina el consejo para un spawn donde pasas el tiempo en otra parte.

Donde no hay nada registrado, la barra lo dice en lugar de dibujar siete barras vacías. Sin registrar no es cero, y alrededor de una quinta parte del conjunto de criaturas está en ese estado, la mayoría decorado que nadie se ha molestado en medir.

Life drain y mana drain no son elementos aquí

Los dos aparecen en las mismas fuentes que el daño elemental, y ninguno figura como elemento en esta web. La razón es práctica, no teórica: ningún imbuement de protección los responde. Ponerlos en una barra cuyo propósito es nombrar el imbuement que ir a comprar sería ofrecer un consejo que no existe.

En su lugar se marcan como efectos, en los iconos sobre la tarjeta, donde pueden apuntar a algo que sí puedes hacer — un trinket, o un charm que convierte el drain en algo útil.

De dónde salen estas cifras

Los recuentos de kills se leen de sesiones reales grabadas, no se estiman, así que la mezcla es una que alguien consiguió de verdad. Las cifras de las criaturas son de las wikis, cómo se combina el daño es lo que CipSoft ha publicado, y los juicios de en medio — qué cifra preferir cuando dos fuentes discrepan, qué cuenta como un turno — salen de horas de hunt. Tu propia hora será distinta: spawn, level, equipo y suerte lo mueven todo.

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Tibia Hunt Helper ranks every melee weapon, attack spell and damage rune against the creature or hunting ground you pick, and shows what each hunt pays per hour. It is a fan project, built because raw attack is a poor guide when every creature takes each damage type differently.

The ordering comes from this site's own damage model: the weapon's physical and elemental attack against the creature's per-element modifiers, with fighting skill, proficiency piercing and armour on top. Those are estimates built from the wikis' numbers, not figures CipSoft publishes — a ranking is a good guide to what to carry, not a promise about any single hit.

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